Unit State |
Classes |
TStateAware - Class definition for a state-aware object.
Functions |
Types |
Constants |
Variables |
Functions |
Types |
enumState = (Undefined, BecomeInvisible, BecomeVisible, BeginGame, Credits, Die, DisableCollisions, DisplayBonus, DisplayLevel, EnableCollisions, EndChannelState, EnterHyperSpace, EnterName, ExitHyperSpace, FindClearRect, FreeGroupedObjects, GameDead, GameOver, GenerateAsteroids, GenerateBart, GetReady, HighScore, Pause, ShowBart, Splash, StopMovement, TakeDownHighScores, UserControl, WaitForClearRect);All state commands used by objects in Rocks.
PState = ^TState
TState = recordObject state tracking structure.
enumCommandState : enumState;
fValue1 : Real;
fValue2 : Real;
end;
Constants |
Variables |