Meshes :
- formula :
- using the TMesh object to plot a formula in 3D
- triangle and triangle-strip meshes to make
regular, grid-based, height-fields meshes
- expolygon
:
- using TMultiPolygon for rendering complex
polygons
- automatic tesselation of polygons with holes and
cutoffs
- mushroom :
- using the TFreeForm to load a 3DStudio (.3DS)
mesh
- using TGLProxyObject to duplicate an object
- uses fog and a textured "ground"
- actor :
- using the TActor object to load Quake II model (.md2)
- displaying an actor's frame names
- animating an actor
- actortwocam :
- moving a TActor (Quake II model with wepon) in a
small scenery
- doom-like (keyboard only) movement, with walk/run,
turn/strafe
- switching between first-person and third-person
views
- portal :
- using the TPortal object to render indoor scenes
- basic wolfenstein-like "level designer"
for generating the maze mesh
Back