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### Camera Identifiers

Camera identifiers may be declared to make scene files more readable and to parameterize scenes so that changing a single declaration changes many values. You may declare several camera identifiers if you wish. This makes it easy to quickly change cameras. An identifier is declared as follows.

CAMERA_DECLARATION:

`
  #declare
`IDENTIFIER `=` CAMERA`` | `
  #local
`IDENTIFIER `=` CAMERA

Where IDENTIFIER is the name of the identifier up to 40 characters long and CAMERA is any valid camera statement. See "#declare vs. #local" for information on identifier scope. Here is an example...

     #declare Long_Lens =

      camera {

       location -z*100

       angle 3

      }

     #declare Short_Lens =

      camera {

       location -z*50

       angle 15

      }

     camera {

      Long_Lens  // edit this line to change lenses

      look_at Here

     }

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