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#### Location and Look_At

Under many circumstances just two vectors in the camera statement are all you need to position the camera: `location` and `look_at` vectors. For example:

     camera {

      location <3,5,-10>

      look_at <0,2,1>

     }

The location is simply the x, y, z coordinates of the camera. The camera can be located anywhere in the ray-tracing universe. The default location is `<0,0,0>`. The `look_at` vector tells POV-Ray to pan and tilt the camera until it is looking at the specified x, y, z coordinates. By default the camera looks at a point one unit in the z-direction from the location.

The `look_at` modifier should almost always be the last item in the camera statement. If other camera items are placed after the `look_at` vector then the camera may not continue to look at the specified point.

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