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#### No_Shadow

You may specify the `no_shadow` keyword in an object to make that object cast no shadow. This is useful for special effects and for creating the illusion that a light source actually is visible. This keyword was necessary in earlier versions of POV-Ray which did not have the `looks_like` statement. Now it is useful for creating things like laser beams or other unreal effects. During test rendering it speeds things up if `no_shadow` is applied.

Simply attach the keyword as follows:

      object {

        My_Thing

        no_shadow

      }

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