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#### Shadowless Lights

Using the `shadowless` keyword you can stop a light source from casting shadows. These lights are sometimes called "fill lights". They are another way to simulate ambient light however shadowless lights have a definite source. The syntax is:

SHADOWLESS_LIGHT_SOURCE:

`
  light_source {
` <Location>`,` COLOR `shadowless` [LIGHT_MODIFIERS...] `}`
LIGHT_MODIFIER:
  AREA_LIGHT_ITEMS
| GENERAL_LIGHT_MODIFIERS

Shadowless may be used with `area_light` but not `spotlight` or `cylinder`.

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