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#### Transforming the Camera

The various transformations such as `translate` and `rotate` modifiers can re-position the camera once you've defined it. For example:

     camera {

      location < 0, 0, 0>

      direction < 0, 0, 1>

      up    < 0, 1, 0>

      right   < 1, 0, 0>

      rotate  <30, 60, 30>

      translate < 5, 3, 4>

     }

In this example, the camera is created, then rotated by 30 degrees about the x-axis, 60 degrees about the y-axis and 30 degrees about the z-axis, then translated to another point in space.

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