1 Introduction
Contents
1.1 About SVG
This specification defines the features and syntax for Scalable Vector Graphics
(SVG).
SVG is a language for describing two-dimensional graphics in
XML [XML10]. SVG
allows for three types of graphic objects: vector graphic
shapes (e.g., paths consisting of straight lines and curves),
images and text. Graphical objects can be grouped, styled,
transformed and composited into previously rendered objects.
The feature set includes nested transformations, clipping
paths, alpha masks, filter effects and template objects.
SVG drawings can be interactive
and dynamic.
Animations can be defined and triggered either
declaratively (i.e., by embedding SVG animation elements in SVG
content) or via scripting.
Sophisticated applications of SVG are possible by use of a
supplemental scripting language which accesses SVG Document Object Model (DOM), which
provides complete access to all elements, attributes and
properties. A rich set of
event handlers such as onmouseover and onclick can be
assigned to any SVG graphical object. Because of its compatibility and leveraging
of other Web standards, features like scripting can be done on XHTML and SVG
elements simultaneously within the same Web page.
SVG is a language for rich graphical content. For
accessibility reasons, if there is an original source document
containing higher-level structure and semantics, it is
recommended that the higher-level information be made available
somehow, either by making the original source document
available, or making an alternative version available in an
alternative format which conveys the higher-level information,
or by using SVG's facilities to include the higher-level
information within the SVG content. For suggested techniques in
achieving greater accessibility, see
Accessibility.
1.1.1 Modularization
The modularization of SVG included here is a decomposition
of SVG 1.0 and a small set of new features or errata into a
collection of abstract modules that provide specific types of
functionality. These modules may be combined with each other
and with modules defined in other specifications (such as
XHTML) to create SVG subset and extension document types that
qualify as members of the SVG family of document types. See Conformance for a description of SVG
family documents, and [XHTMLplusMathMLplusSVG]
for a profile that combines XHTML, MathML and SVG.
Each major section of the SVG specification produces a
module named after that section, e.g. "Text Module" or "Basic
Structure Module". A module without the "Basic" prefix implies
that the module includes the complete set of elements and
attributes, with no restrictions, from the corresponding
section of the specification. If there is a need to provide a
subset of the functionality of the complete module, then
a Basic module is created with the "Basic" prefix added to the
name of the complete module.
It is an error for a profile of SVG 1.1 to include the
complete module and the basic subset of that module (e.g. the
Text Module and the Basic Text Module).
1.1.2 Element and Attribute collections
Most modules define a named collection of elements or
attributes. These collections are used as a shorthand when
describing the set of attributes allowed on an element or the
set of elements allowed as children of an element. All
collections have names that begin with an uppercase
character.
In the case where an element or attribute collection is
referred to, but the module that defines the collection has not
been included in the profile, then the collection is defined to
be empty. The exception to this is the collection
PresentationAttrsAll, which is the union of all the
presentation attribute collections (i.e. all the attribute
collections with the string "Presentation" in their name).
A subset module (ie. a Basic module) may define a different
named collection from a superset module. Since it is an error
to include a subset and superset module of the same group in a
profile, all attribute and element collections will either be
defined once by the module that includes them, or will have
their default empty value.
1.1.3 Profiling the SVG specification
The modularization of SVG 1.1 allows profiles to be
described by listing the SVG modules they allow and possibly a
small number of restrictions or extensions on the elements
provided by those modules.
The Full profile of SVG 1.1 is the collection of all the
complete modules listed in this specification.
When applied to conformance, the unqualified term "SVG"
implies the Full profile of SVG 1.1 defined by this
specification. If an implementation does not implement the Full
profile, it must state either the profile to which it conforms,
or that it implements a subset of SVG.
1.2 SVG MIME type, file name extension and Macintosh file
type
The MIME type for SVG is "image/svg+xml" (see [RFC3023]). The
registration of this MIME type is in progress at the W3C.
It is recommended that SVG files have the extension
".svg"
(all lowercase) on all platforms. It is
recommended that
gzip-compressed SVG files have the extension
".svgz"
(all lowercase) on all platforms.
It is recommended that SVG files stored on Macintosh HFS
file systems be given a file type of "svg "
(all lowercase, with a space character as the fourth letter).
It is recommended that gzip-compressed
SVG files stored on Macintosh HFS file systems be given a file
type of "svgz"
(all lowercase).
1.3 SVG Namespace, Public Identifier and System
Identifier
The following are the SVG 1.1 namespace, public identifier
and system identifier:
- SVG Namespace:
- http://www.w3.org/2000/svg
- Public Identifier for SVG 1.1:
- PUBLIC "-//W3C//DTD SVG 1.1//EN"
- System Identifier for this draft of SVG 1.1:
- http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd
The following is an example document
type declaration for an SVG document:
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN"
"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
1.4 Compatibility with Other Standards Efforts
SVG leverages and integrates with other W3C specifications
and standards efforts. By leveraging and conforming to other
standards, SVG becomes more powerful and makes it easier for
users to learn how to incorporate SVG into their Web sites.
The following describes some of the ways in which SVG
maintains compatibility with, leverages and integrates with
other W3C efforts:
- SVG is an application of XML and is compatible with the
"Extensible Markup Language (XML) 1.0" Recommendation [XML10]
- SVG is compatible with the "Namespaces in XML"
Recommendation [XML-NS]
- SVG utilizes "XML Linking Language (XLink)" [XLINK] for URI
referencing and requires support for base URI specifications
defined in "XML Base" [XML-BASE].
- SVG's syntax for referencing element IDs is a compatible
subset of the ID referencing syntax in "XML Pointer Language
(XPointer)" [XPTR].
- SVG content can be styled by either CSS (see "Cascading
Style Sheets (CSS) level 2" specification [CSS2]) or XSL (see
"XSL Transformations (XSLT) Version 1.0" [XSLT]). (See Styling with CSS and
Styling with
XSL)
- SVG supports relevant properties and approaches common to
CSS and XSL, plus selected semantics and features of CSS (see
SVG's styling
properties and SVG's
Use of Cascading Style Sheets).
- External style sheets are referenced using the mechanism
documented in "Associating Style Sheets with XML documents
Version 1.0" [XML-SS].
- SVG includes a complete Document Object Model (DOM) and
conforms to the "Document Object Model (DOM) level 1"
Recommendation [DOM1]. The
SVG DOM has a high level of compatibility and consistency
with the HTML DOM that is defined in the DOM Level 1
specification. Additionally, the SVG DOM supports and
incorporates many of the facilities described in "Document
Object Model (DOM) level 2" [DOM2], including
the CSS object model and event handling.
- SVG incorporates some features and approaches that are
part of the "Synchronized Multimedia Integration Language
(SMIL) 1.0 Specification" [SMIL1], including
the 'switch' element and the systemLanguage attribute.
- SVG's animation features (see
Animation) were developed in collaboration with the W3C
Synchronized Multimedia (SYMM) Working Group, developers of
the Synchronized Multimedia Integration Language (SMIL) 1.0
Specification [SMIL1]. SVG's
animation features incorporate and extend the general-purpose
XML animation capabilities described in the "SMIL Animation"
specification [
SMILANIM].
- SVG has been designed to allow future versions of SMIL to
use animated or static SVG content as media components.
- SVG attempts to achieve maximum compatibility with both
HTML 4 [HTML4]
and XHTML(tm) 1.0 [XHTML]. Many of SVG's
facilities are modeled directly after HTML, including its use
of CSS [CSS2],
its approach to event handling, and its approach to its
Document Object Model [DOM2].
- SVG is compatible with W3C work on internationalization.
References (W3C and otherwise) include: [UNICODE]
and [CHARMOD].
Also, see Internationalization
Support.
- SVG is compatible with W3C work on Web Accessibility [WAI]. Also, see Accessibility Support.
In environments which support [DOM2] for other
XML grammars (e.g., XHTML [XHTML]) and which also
support SVG and the SVG DOM, a single scripting approach can be
used simultaneously for both XML documents and SVG graphics, in
which case interactive and dynamic effects will be possible on
multiple XML namespaces using the same set of scripts.
1.5 Terminology
Within this specification, the key words "MUST", "MUST NOT",
"REQUIRED", "SHALL", "SHALL NOT", "SHOULD", "SHOULD NOT",
"RECOMMENDED", "MAY", and "OPTIONAL" are to be interpreted as
described in RFC 2119 (see [RFC2119]).
However, for readability, these words do not appear in all
uppercase letters in this specification.
At times, this specification recommends good practice for
authors and user agents. These recommendations are not
normative and conformance with this specification does not
depend on their realization. These recommendations contain the
expression "We recommend ...", "This specification recommends
...", or some similar wording.
1.6 Definitions
- basic shape
- Standard shapes which are predefined in SVG as a
convenience for common graphical operations. Specifically:
'rect', 'circle', 'ellipse',
'line',
'polyline', 'polygon'.
-
canvas
- A surface onto which graphics elements are drawn, which
can be real physical media such as a display or paper or an
abstract surface such as a allocated region of computer
memory. See the discussion of the SVG canvas in the chapter on
Coordinate Systems, Transformations and
Units.
- clipping path
- A combination of 'path',
'text' and basic
shapes which serve as the outline of a (in the absence of
anti-aliasing) 1-bit mask, where everything on the "inside"
of the outline is allowed to show through but everything on
the outside is masked out. See Clipping paths.
- container element
- An element which can have graphics elements and other
container elements as child elements. Specifically:
'svg', 'g',
'defs' 'symbol', 'clipPath',
'mask',
'pattern', 'marker',
'a' and 'switch'.
-
current innermost SVG document
fragment
- The XML document sub-tree which starts with the most
immediate ancestor 'svg' element of a given SVG
element.
- current SVG document
fragment
- The XML document sub-tree which starts with the outermost
ancestor 'svg' element of a given SVG
element, with the requirement that all container elements
between the outermost 'svg' and this element are
all elements in the SVG language.
- current transformation matrix
(CTM)
- Transformation matrices define the mathematical mapping
from one coordinate system into another using a 3x3 matrix
using the equation [x' y' 1] = [x
y 1] * matrix. The current transformation
matrix (CTM) defines the mapping from the user
coordinate system into the viewport coordinate system. See Coordinate
system transformations.
-
fill
- The operation of
painting the interior of a shape or the interior of the
character glyphs in a text string.
-
font
- A font represents an organized collection of glyphs in which the various
glyph representations will share a common look or styling
such that, when a string of characters is rendered together,
the result is highly legible, conveys a particular artistic
style and provides consistent inter-character alignment and
spacing.
-
glyph
- A glyph represents a unit of rendered content within a font. Often, there is a
one-to-one correspondence between characters to be drawn and
corresponding glyphs (e.g., often, the character "A" is
rendered using a single glyph), but other times multiple
glyphs are used to render a single character (e.g., use of
accents) or a single glyph can be used to render multiple
characters (e.g., ligatures). Typically, a glyph is defined
by one or more shapes such
as a path, possibly with additional
information such as rendering hints that help a font engine
to produce legible text in small sizes.
- graphics element
- One of the element types that can cause graphics to be
drawn onto the target canvas. Specifically:
'path', 'text',
'rect', 'circle', 'ellipse',
'line',
'polyline', 'polygon',
'image' and 'use'.
- graphics referencing
element
- A graphics element which uses a reference to a different
document or element as the source of its graphical content.
Specifically: 'use' and
'image'.
- local URI reference
- A Uniform Resource Identifier [URI] that does
not include an
<absoluteURI> or
<relativeURI> and thus represents a reference to
an element within the current document. See References and the 'defs' element.
-
mask
- A container
element which can contain graphics elements
or other container elements which define a set of graphics
that is to be used as a semi-transparent mask for compositing
foreground objects into the current background. See Masks.
- non-local URI reference
- A Uniform Resource Identifier [URI] that
includes an
<absoluteURI> or
<relativeURI> and thus (usually) represents a
reference to a different document or an element within a
different document. See References
and the 'defs'
element.
-
paint
- A paint represents a way of putting color values onto the
canvas. A paint might consist of both color values and
associated alpha values which control the blending of colors
against already existing color values on the canvas. SVG
supports three types of built-in paint: color, gradients and patterns.
- presentation attribute
- An XML attribute on an SVG element which specifies a
value for a given property for that element. See Styling.
-
property
- A parameter that helps specify how a document should be
rendered. A complete list of SVG's properties can be found in
Property Index. Properties are
assigned to elements in the SVG language either by presentation
attributes on elements in the SVG language or by using a
styling language such as CSS [CSS2]. See Styling.
-
shape
- A graphics element that is defined by some combination of
straight lines and curves. Specifically:
'path', 'rect',
'circle',
'ellipse',
'line',
'polyline', 'polygon'.
-
stroke
- The operation of
painting the outline of a
shape or the outline of character glyphs in a text
string.
- SVG canvas
- The canvas onto which the SVG
content is rendered. See the discussion of the SVG canvas in the chapter on
Coordinate Systems, Transformations and
Units.
- SVG document fragment
- The XML document sub-tree which starts with an
'svg' element. An SVG document fragment can
consist of a stand-alone SVG document, or a fragment of a
parent XML document enclosed by an
'svg' element. When an
'svg' element is a descendant of another
'svg' element, there are two SVG document
fragments, one for each
'svg' element. (One SVG
document fragment is contained within another SVG document
fragment.)
- SVG viewport
- The viewport within the SVG canvas which defines the
rectangular region into which SVG content is rendered. See
the discussion of the SVG
viewport in the chapter on
Coordinate Systems, Transformations and Units.
- text content element
- One of SVG's elements that can define a text string that
is to be rendered onto the canvas. SVG's text content
elements are the following:
'text',
'tspan', 'tref',
'textPath' and
'altGlyph'.
- transformation
- A modification of the current
transformation matrix (CTM) by providing a supplemental
transformation in the form of a set of simple transformations
specifications (such as scaling, rotation or translation)
and/or one or more
transformation matrices. See Coordinate
system transformations.
- transformation matrix
- Transformation matrices define the mathematical mapping
from one coordinate system into another using a 3x3 matrix
using the equation [x' y' 1] = [x
y 1] * matrix. See current
transformation matrix (CTM) and Coordinate
system transformations.
- URI Reference
- A Uniform Resource Identifier [URI] which
serves as a reference to a file or to an element within a
file. See References and the 'defs' element.
- user agent
- The general definition of a user agent is an application
that retrieves and renders Web content, including text,
graphics, sounds, video, images, and other content types. A
user agent may require additional user agents that handle
some types of content. For instance, a browser may run a
separate program or plug-in to render sound or video. User
agents include graphical desktop browsers, multimedia
players, text browsers, voice browsers, and assistive
technologies such as screen readers, screen magnifiers,
speech synthesizers, onscreen keyboards, and voice input
software.
A "user agent" may or may not have the ability to retrieve
and render SVG content; however, an "SVG user agent"
retrieves and renders SVG content.
- user coordinate system
- In general, a coordinate system defines locations and
distances on the current canvas.
The current user coordinate
system is the coordinate system that is currently
active and which is used to define how coordinates and
lengths are located and computed, respectively, on the
current canvas. See initial
user coordinate system and Coordinate
system transformations.
- user space
- A synonym for user
coordinate system.
- user units
- A coordinate value or length expressed in user units
represents a coordinate value or length in the current user coordinate system.
Thus, 10 user units represents a length of 10 units in the
current user coordinate system.
-
viewport
- A rectangular region within the current canvas onto which graphics elements are to be
rendered. See the discussion of the SVG viewport in the
chapter on Coordinate Systems,
Transformations and Units.
- viewport coordinate system
- In general, a coordinate system defines locations and
distances on the current canvas.
The viewport coordinate
system is the coordinate system that is active at the
start of processing of an
'svg' element, before
processing the optional viewBox attribute. In the
case of an SVG document fragment that is embedded within a
parent document which uses CSS to manage its layout, then the
viewport coordinate system will have the same orientation and
lengths as in CSS, with the origin at the top-left on the viewport. See The initial viewport and
Establishing a
new viewport.
- viewport space
- A synonym for
viewport coordinate system.
- viewport units
- A coordinate value or length expressed in viewport units
represents a coordinate value or length in the viewport coordinate
system. Thus, 10 viewport units represents a length of 10
units in the viewport coordinate system.