Build Log
  

------- Build started: Project: Engine, Configuration: Debug|Win32 -------

Command Lines
  
Creating temporary file "d:\Stravaganza\Libs\Src\Engine\Debug\RSP000054.rsp" with contents
[
/Od /I "..\..\include" /I "..\..\external\include" /D "_DEBUG" /D "WIN32" /D "_LIB" /D "_MBCS" /FD /EHsc /RTC1 /MDd /Yc"Engine.h" /Fp".\Debug/Engine.pch" /Fo".\Debug/" /Fd".\Debug/" /W3 /c /ZI
.\Engine.cpp
]
Creating command line "cl.exe @d:\Stravaganza\Libs\Src\Engine\Debug\RSP000054.rsp /nologo"
Creating temporary file "d:\Stravaganza\Libs\Src\Engine\Debug\RSP000055.rsp" with contents
[
/Od /I "..\..\include" /I "..\..\external\include" /D "_DEBUG" /D "WIN32" /D "_LIB" /D "_MBCS" /FD /EHsc /RTC1 /MDd /Yu"Engine.h" /Fp".\Debug/Engine.pch" /Fo".\Debug/" /Fd".\Debug/" /W3 /c /ZI
.\PerlinNoise.cpp
.\AdvancedParser.cpp
\Stravaganza\Libs\External\src\extgl\extgl.cpp
.\UtilGL.cpp
.\Transforming.cpp
.\Texturing.cpp
.\States.cpp
.\Rendering.cpp
.\RenderContext.cpp
.\Extensions.cpp
.\WindowGL.cpp
.\SceneView.cpp
.\AviRenderer.cpp
.\ParticleSystemStd.cpp
.\LensFlare.cpp
.\ShaderStandard.cpp
.\ShaderList.cpp
.\Shader.cpp
.\TransformVisitor.cpp
.\RenderVisitor.cpp
.\LightingVisitor.cpp
.\EnumVisitor.cpp
.\NodeVisitor.cpp
.\Scene.cpp
.\Renderable.cpp
.\Object.cpp
.\Node.cpp
.\Light.cpp
.\Helper.cpp
.\Camera.cpp
.\BoundingBox.cpp
.\AnimSclSampled.cpp
.\AnimRotSampled.cpp
.\AnimPosSampled.cpp
.\Animation.cpp
.\Vector4.cpp
.\Vector3.cpp
.\Vector2.cpp
.\Ray.cpp
.\Quaternion.cpp
.\Plane.cpp
.\Matrix.cpp
.\MathUtils.cpp
]
Creating command line "cl.exe @d:\Stravaganza\Libs\Src\Engine\Debug\RSP000055.rsp /nologo"
Creating temporary file "d:\Stravaganza\Libs\Src\Engine\Debug\RSP000056.rsp" with contents
[
/OUT:"..\..\Lib\Engined.lib" /NOLOGO
.\Debug\MathUtils.obj
.\Debug\Matrix.obj
.\Debug\Plane.obj
.\Debug\Quaternion.obj
.\Debug\Ray.obj
.\Debug\Vector2.obj
.\Debug\Vector3.obj
.\Debug\Vector4.obj
.\Debug\Animation.obj
.\Debug\AnimPosSampled.obj
.\Debug\AnimRotSampled.obj
.\Debug\AnimSclSampled.obj
.\Debug\BoundingBox.obj
.\Debug\Camera.obj
.\Debug\Helper.obj
.\Debug\Light.obj
.\Debug\Node.obj
.\Debug\Object.obj
.\Debug\Renderable.obj
.\Debug\Scene.obj
.\Debug\NodeVisitor.obj
.\Debug\EnumVisitor.obj
.\Debug\LightingVisitor.obj
.\Debug\RenderVisitor.obj
.\Debug\TransformVisitor.obj
.\Debug\Shader.obj
.\Debug\ShaderList.obj
.\Debug\ShaderStandard.obj
.\Debug\LensFlare.obj
.\Debug\ParticleSystemStd.obj
.\Debug\AviRenderer.obj
.\Debug\SceneView.obj
.\Debug\WindowGL.obj
.\Debug\Extensions.obj
.\Debug\RenderContext.obj
.\Debug\Rendering.obj
.\Debug\States.obj
.\Debug\Texturing.obj
.\Debug\Transforming.obj
.\Debug\UtilGL.obj
.\Debug\extgl.obj
.\Debug\AdvancedParser.obj
.\Debug\PerlinNoise.obj
.\Debug\Engine.obj
]
Creating command line "lib.exe @d:\Stravaganza\Libs\Src\Engine\Debug\RSP000056.rsp"
Output Window
  
Compiling...
Engine.cpp
Compiling...
PerlinNoise.cpp
AdvancedParser.cpp
extgl.cpp
UtilGL.cpp
Transforming.cpp
Texturing.cpp
States.cpp
Rendering.cpp
RenderContext.cpp
Extensions.cpp
WindowGL.cpp
SceneView.cpp
AviRenderer.cpp
ParticleSystemStd.cpp
LensFlare.cpp
ShaderStandard.cpp
ShaderList.cpp
Shader.cpp
TransformVisitor.cpp
RenderVisitor.cpp
Generating Code...
Compiling...
LightingVisitor.cpp
EnumVisitor.cpp
NodeVisitor.cpp
Scene.cpp
Renderable.cpp
Object.cpp
Node.cpp
Light.cpp
Helper.cpp
Camera.cpp
BoundingBox.cpp
AnimSclSampled.cpp
AnimRotSampled.cpp
AnimPosSampled.cpp
Animation.cpp
Vector4.cpp
Vector3.cpp
Vector2.cpp
Ray.cpp
Quaternion.cpp
Generating Code...
Compiling...
Plane.cpp
Matrix.cpp
MathUtils.cpp
Generating Code...
Creating library...
Results
  
Build log was saved at "file://d:\Stravaganza\Libs\Src\Engine\Debug\BuildLog.htm"
Engine - 0 error(s), 0 warning(s)