Build Log
  

------- Build started: Project: Plugins, Configuration: Debug|Win32 -------

Command Lines
  
Creating temporary file "d:\Stravaganza\Libs\Src\Plugins\Debug\RSP000065.rsp" with contents
[
/Od /I "..\..\include" /I "..\..\external\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "PLUGINS_EXPORTS" /D "_WINDLL" /D "_MBCS" /FD /EHsc /RTC1 /MDd /Yu"Plugins.h" /Fp".\Debug/Plugins.pch" /Fo".\Debug/" /Fd".\Debug/" /W3 /c /ZI
.\FX_Common.cpp
]
Creating command line "cl.exe @d:\Stravaganza\Libs\Src\Plugins\Debug\RSP000065.rsp /nologo"
Creating temporary file "d:\Stravaganza\Libs\Src\Plugins\Debug\RSP000066.rsp" with contents
[
/Od /I "..\..\include" /I "..\..\external\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGINS_EXPORTS" /FD /EHsc /RTC1 /MDd /Yc"Plugins.h" /Fp".\Debug/Plugins.pch" /Fo".\Debug/" /Fd".\Debug/" /W3 /c /ZI
.\Plugins.cpp
]
Creating command line "cl.exe @d:\Stravaganza\Libs\Src\Plugins\Debug\RSP000066.rsp /nologo"
Creating temporary file "d:\Stravaganza\Libs\Src\Plugins\Debug\RSP000067.rsp" with contents
[
/Od /I "..\..\include" /I "..\..\external\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGINS_EXPORTS" /FD /EHsc /RTC1 /MDd /Yu"Plugins.h" /Fp".\Debug/Plugins.pch" /Fo".\Debug/" /Fd".\Debug/" /W3 /c /ZI
.\PluginFactory.cpp
.\Main.cpp
.\ResourceTexture2D.cpp
.\ResourceSpline.cpp
.\ResourceScene.cpp
.\FuncTriangle.cpp
.\FuncSine.cpp
.\FuncSawTooth.cpp
.\FuncRandom.cpp
.\FuncQuad.cpp
.\FuncInvSawTooth.cpp
.\FuncFFT.cpp
.\FuncConstant.cpp
.\CurveSplineTCB.cpp
.\CurveSplineHermite.cpp
.\CurveSplineCatmullRom.cpp
.\CurveSplineBezier.cpp
.\CurveSpline.cpp
.\CurveSegmentSetStep.cpp
.\CurveSegmentSetLinear.cpp
.\CurveSegmentSet.cpp
.\VarString.cpp
.\VarSpeed.cpp
.\VarInt.cpp
.\VarFloat.cpp
.\VarCombo.cpp
.\VarColor.cpp
.\FXWater.cpp
.\FXViewportPixels.cpp
.\FXViewport.cpp
.\FXTwistedObject.cpp
.\FXTransToCubedBitmap.cpp
.\FXTransExplodingCubes.cpp
.\FXTextureOnObject.cpp
.\FXTelevisionBitmap.cpp
.\FXTelevision.cpp
.\FXStencilState.cpp
.\FXStencilMaskBitmap.cpp
.\FXSplineEvTextured.cpp
.\FXSplineEvStencilSprite.cpp
.\FXSplineEvSprite.cpp
.\FXSplineEvParticles.cpp
.\FXSplineEvaluator.cpp
.\FXSplineBillboards.cpp
.\FXShinyScene.cpp
.\FXSceneGlow.cpp
.\FXSceneExplosion.cpp
.\FXSceneDOF.cpp
.\FXSceneConstruction.cpp
.\FXScene.cpp
.\FXRTTRadialHilights.cpp
.\FXRTTMotionBlurHilights.cpp
.\FXRTTHilights.cpp
.\FXRings.cpp
.\FXRenderToTexture.cpp
.\FXRecursiveBlurTexture.cpp
.\FXRecursiveBlur.cpp
.\FXRadialBlurTexture.cpp
.\FXRadialBlur2Texture.cpp
.\FXRadialBlur2.cpp
.\FXRadialBlur.cpp
.\FXQuadGalore2.cpp
.\FXQuadGalore.cpp
.\FXMotionBlurTexture.cpp
.\FXMotionBlur.cpp
.\FXMosaic.cpp
.\FXFog.cpp
.\FXFadeInvert.cpp
.\FXFade.cpp
.\FXExplodingBitmap.cpp
.\FXDistortion.cpp
.\FXDistortedBitmap.cpp
.\FXDiscoFloor.cpp
.\FXCrossFade.cpp
.\FXCreationRays.cpp
.\FXCreateExplodeBranches.cpp
.\FXClearFramebuffer.cpp
.\FXBoxBlurTexture.cpp
.\FXBoxBlur.cpp
.\FXBitmap.cpp
.\FXBillboardScene.cpp
]
Creating command line "cl.exe @d:\Stravaganza\Libs\Src\Plugins\Debug\RSP000067.rsp /nologo"
Creating temporary file "d:\Stravaganza\Libs\Src\Plugins\Debug\RSP000068.rsp" with contents
[
/OUT:"..\..\bin\sgz_pluginsd.dll" /INCREMENTAL /NOLOGO /LIBPATH:"..\..\lib" /LIBPATH:"..\..\external\lib" /DLL /NODEFAULTLIB:"libc" /DEBUG /PDB:".\Debug/sgz_pluginsd.pdb" /IMPLIB:"..\..\lib\sgz_pluginsd.lib" /MACHINE:X86 odbc32.lib odbccp32.lib opengl32.lib freeimage.lib bass.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib \Stravaganza\Libs\Lib\BaseLibd.lib \Stravaganza\Libs\Lib\DemoSystemd.lib \Stravaganza\Libs\Lib\Engined.lib
.\Debug\FX_Common.obj
.\Debug\FXBillboardScene.obj
.\Debug\FXBitmap.obj
.\Debug\FXBoxBlur.obj
.\Debug\FXBoxBlurTexture.obj
.\Debug\FXClearFramebuffer.obj
.\Debug\FXCreateExplodeBranches.obj
.\Debug\FXCreationRays.obj
.\Debug\FXCrossFade.obj
.\Debug\FXDiscoFloor.obj
.\Debug\FXDistortedBitmap.obj
.\Debug\FXDistortion.obj
.\Debug\FXExplodingBitmap.obj
.\Debug\FXFade.obj
.\Debug\FXFadeInvert.obj
.\Debug\FXFog.obj
.\Debug\FXMosaic.obj
.\Debug\FXMotionBlur.obj
.\Debug\FXMotionBlurTexture.obj
.\Debug\FXQuadGalore.obj
.\Debug\FXQuadGalore2.obj
.\Debug\FXRadialBlur.obj
.\Debug\FXRadialBlur2.obj
.\Debug\FXRadialBlur2Texture.obj
.\Debug\FXRadialBlurTexture.obj
.\Debug\FXRecursiveBlur.obj
.\Debug\FXRecursiveBlurTexture.obj
.\Debug\FXRenderToTexture.obj
.\Debug\FXRings.obj
.\Debug\FXRTTHilights.obj
.\Debug\FXRTTMotionBlurHilights.obj
.\Debug\FXRTTRadialHilights.obj
.\Debug\FXScene.obj
.\Debug\FXSceneConstruction.obj
.\Debug\FXSceneDOF.obj
.\Debug\FXSceneExplosion.obj
.\Debug\FXSceneGlow.obj
.\Debug\FXShinyScene.obj
.\Debug\FXSplineBillboards.obj
.\Debug\FXSplineEvaluator.obj
.\Debug\FXSplineEvParticles.obj
.\Debug\FXSplineEvSprite.obj
.\Debug\FXSplineEvStencilSprite.obj
.\Debug\FXSplineEvTextured.obj
.\Debug\FXStencilMaskBitmap.obj
.\Debug\FXStencilState.obj
.\Debug\FXTelevision.obj
.\Debug\FXTelevisionBitmap.obj
.\Debug\FXTextureOnObject.obj
.\Debug\FXTransExplodingCubes.obj
.\Debug\FXTransToCubedBitmap.obj
.\Debug\FXTwistedObject.obj
.\Debug\FXViewport.obj
.\Debug\FXViewportPixels.obj
.\Debug\FXWater.obj
.\Debug\VarColor.obj
.\Debug\VarCombo.obj
.\Debug\VarFloat.obj
.\Debug\VarInt.obj
.\Debug\VarSpeed.obj
.\Debug\VarString.obj
.\Debug\CurveSegmentSet.obj
.\Debug\CurveSegmentSetLinear.obj
.\Debug\CurveSegmentSetStep.obj
.\Debug\CurveSpline.obj
.\Debug\CurveSplineBezier.obj
.\Debug\CurveSplineCatmullRom.obj
.\Debug\CurveSplineHermite.obj
.\Debug\CurveSplineTCB.obj
.\Debug\FuncConstant.obj
.\Debug\FuncFFT.obj
.\Debug\FuncInvSawTooth.obj
.\Debug\FuncQuad.obj
.\Debug\FuncRandom.obj
.\Debug\FuncSawTooth.obj
.\Debug\FuncSine.obj
.\Debug\FuncTriangle.obj
.\Debug\ResourceScene.obj
.\Debug\ResourceSpline.obj
.\Debug\ResourceTexture2D.obj
.\Debug\Main.obj
.\Debug\PluginFactory.obj
.\Debug\Plugins.obj
]
Creating command line "link.exe @d:\Stravaganza\Libs\Src\Plugins\Debug\RSP000068.rsp"
Output Window
  
Compiling...
Plugins.cpp
Compiling...
FX_Common.cpp
Compiling...
PluginFactory.cpp
Main.cpp
ResourceTexture2D.cpp
ResourceSpline.cpp
ResourceScene.cpp
FuncTriangle.cpp
FuncSine.cpp
FuncSawTooth.cpp
FuncRandom.cpp
FuncQuad.cpp
FuncInvSawTooth.cpp
FuncFFT.cpp
FuncConstant.cpp
CurveSplineTCB.cpp
CurveSplineHermite.cpp
CurveSplineCatmullRom.cpp
CurveSplineBezier.cpp
CurveSpline.cpp
CurveSegmentSetStep.cpp
CurveSegmentSetLinear.cpp
Generating Code...
Compiling...
CurveSegmentSet.cpp
VarString.cpp
VarSpeed.cpp
VarInt.cpp
VarFloat.cpp
VarCombo.cpp
VarColor.cpp
FXWater.cpp
FXViewportPixels.cpp
FXViewport.cpp
FXTwistedObject.cpp
FXTransToCubedBitmap.cpp
FXTransExplodingCubes.cpp
FXTextureOnObject.cpp
FXTelevisionBitmap.cpp
FXTelevision.cpp
FXStencilState.cpp
FXStencilMaskBitmap.cpp
FXSplineEvTextured.cpp
FXSplineEvStencilSprite.cpp
Generating Code...
Compiling...
FXSplineEvSprite.cpp
FXSplineEvParticles.cpp
FXSplineEvaluator.cpp
FXSplineBillboards.cpp
FXShinyScene.cpp
FXSceneGlow.cpp
FXSceneExplosion.cpp
FXSceneDOF.cpp
FXSceneConstruction.cpp
FXScene.cpp
FXRTTRadialHilights.cpp
FXRTTMotionBlurHilights.cpp
FXRTTHilights.cpp
FXRings.cpp
FXRenderToTexture.cpp
FXRecursiveBlurTexture.cpp
FXRecursiveBlur.cpp
FXRadialBlurTexture.cpp
FXRadialBlur2Texture.cpp
FXRadialBlur2.cpp
Generating Code...
Compiling...
FXRadialBlur.cpp
FXQuadGalore2.cpp
FXQuadGalore.cpp
FXMotionBlurTexture.cpp
FXMotionBlur.cpp
FXMosaic.cpp
FXFog.cpp
FXFadeInvert.cpp
FXFade.cpp
FXExplodingBitmap.cpp
FXDistortion.cpp
FXDistortedBitmap.cpp
FXDiscoFloor.cpp
FXCrossFade.cpp
FXCreationRays.cpp
FXCreateExplodeBranches.cpp
FXClearFramebuffer.cpp
FXBoxBlurTexture.cpp
FXBoxBlur.cpp
FXBitmap.cpp
Generating Code...
Compiling...
FXBillboardScene.cpp
Generating Code...
Linking...
LINK : LNK6004: ..\..\bin\sgz_pluginsd.dll not found or not built by the last incremental link; performing full link
   Creating library ..\..\lib\sgz_pluginsd.lib and object ..\..\lib\sgz_pluginsd.exp
Results
  
Build log was saved at "file://d:\Stravaganza\Libs\Src\Plugins\Debug\BuildLog.htm"
Plugins - 0 error(s), 0 warning(s)