Stretches a bitmap on the surface.
Form 1:
void __fastcall StretchDraw(const Windows::TRect& Rect, TIvoryBitmap* bmp);
Form 2:
void __fastcall StretchDraw(const Windows::TRect& Rect, HBITMAP bmp);
Description
Use Form 1 to draw a TIvoryBitmap, and use Form 2 to draw an HBITMAP, stretched on you surface. Rect is the rectangle in which the bitmap will be stretched, and bmp is the bitmap.