File: WildRide3D_PR.tgz Author: Ludvig Pedersen (ludvigp@ifi.uio.no) Release: v0.13 (24/7-1997) Compatibility: PR Location: game Description: Preview of a car-racing game called WildRide. Notes: WildRide3D v0.13 --------------------- Programming: Ludvig Pedersen WildRide3D is a car-racing 3D game. This is only a preview release. So you can only move around using 3 cameras. Features: --------- - Texture mapping - 8 bits graphics - Free movements - Multi-threaded - Perspective correct per scanline - 3 different camera views - Fullscreen 640x480x8 Known bugs: ----------- - The texturemapped sky i broken, so I removed it. History: -------- v0.10 First release v0.11 Bug fix. Removed some nasty bugs which was discovered with "export MALLOC_DEBUG=1". v0.12 After heard that some people have problems with opening a 320x480 screen. I have now included 3 different screen resolutions. Joystick controls are now working again. Fixed Matrox Millenium BytesPerRow error in LevelEditor. v0.13 This version works on BeOS Preview Release. To do: ------ - Do a complete rewrite using my new 3D engine. - Find a guy who is able to make nice graphics!!!! :-) How to start WildRide3D: ------------------------ - Unpack the archive - Start WildRide3D from icon or terminal. Requires: --------- - BeOS Preview Release How to navigate in the 3D world: -------------------------------- Player 1: - RotateLeft = Left Arrow - RotateRight = Right Arrow - RotateUp = Up Arrow - RotateDown = Down Arrow - MoveLeft = "A" - MoveRight = "D" - MoveForward = "W" - MoveBackward = "X" - MoveUp = Left Shift - MoveDown = Left Control Player 2: - RotateLeft = Left Arrow (on keypad) - RotateRight = Right Arrow (on keypad) - RotateUp = Up Arrow (on keypad) - RotateDown = Down Arrow (on keypad) - MoveLeft = "H" - MoveRight = "K" - MoveForward = "U" - MoveBackward = "M" - MoveUp = Right Shift - MoveDown = Right Control Player 3: - Analog joystick controls (Lower joystick port) Track Editor: - Plot tile = A - Choose tile = [ and ] - Move cursor = Arrow keys Other: - Game = F1 - Track Editor = F2 - Joystick lab. = F3 - Escape (Quit) = ESC Tips: ----- WildRide3D will use a long time to start the FIRST time. This is because its computing a best-match 256 colors palette from all the textures. WildRide3D print a lot of DEBUG info to STDOUT(Termial window), so if WildRide3D crashes this is the place to look! Also if you are interrested in some rendering info/stats look here. If you have problems with getting a joystick to work, try to press F3 inside the game. Updates: -------- The newest version of WildRide3D is available at: http://www.ifi.uio.no/~ludvigp/Be/index.html Contact me at: ludvigp@ifi.uio.no WildRide3D - Copyright 1997 Ludvig Pedersen.