Short: Rubik inspired puzzle game Author: Sean McKean, Morphos port by Fabrizio "Lanch" Bartoloni Uploader: lanch tiscali it (Fabrizio Bartoloni) Type: game/think Version: 0.6.1 Requires: PowerSDL, Freetype.library Architecture: ppc-morphos >= 2.0 tric-tac-toe v0.6.1, written by Sean McKean (Gamechild Software) Description: The board resembles a Rubik's Cube surface; three players each take turns filling up the surface of the board. When no more points can be scored, a winner is declared according to the point totals of each player. The "tric"ky part is the connections on the board that score points. Requirements: SDL http://www.libsdl.org/download-1.2.php SDL_ttf http://www.libsdl.org/projects/SDL_ttf SDL_image http://www.libsdl.org/projects/SDL_image Build instructions: Type make at a suitable terminal in the main directory to build the executable. To run: Under Linux, type ./tric-tac-toe at a terminal to run. Under Windows, run "tric-tac-toe.exe" in the main directory. Controls: Mostly self-explanatory. To get possible command-line arguments, type -h (or --help) after the program name. If the intro screen or fading is too slow, you can click the mouse, or specify -ni (or --no-intro) at the command-line. To turn off sound, type -ns (or --no-sound) at the command prompt, and to keep the computer player(s) from delaying for the default amount of time, specify -tf (or --think-fast). The settings screen includes helpful texts at the bottom portion of the screen. If you need to reach the tutorial screen, press 't' from the settings menu; otherwise, make the settings you desire, then hit 'start' (or type Enter). Each player (human or computer) gets one cell to mark on their turn. Cells are marked by pressing the left mouse button. The objective is to amass as many points as you can until the full board has no unchosen cells left. The way to make a point is to mark one cell on each of the "sides" of the board that connect; connection is determined if the three cells join together at a common origin "inside" the cubed-board. If this seems like a strange explanation, try playing around with the tutorial screen (from the settings menu); it may seem like a tricky concept at first, but I'm convinced that you'll find it provides an interesting twist, and once you get it, you will be on your way to mastering the computer players and on to playing other people. Two computer-player-types have been included, the easier one being a little more random, while the harder one plays with more balance. The player with the highest score by the end of the game is declared the winner; if two or more players have tied for first, then the last player to place a cell defaults to winning. Updates: v0.6: Program now checks for whether cells left on board can add points or not, and ends early if no points are available. Added points display for end screen. A few small fixes. Included sound file author information. v0.5b: Initial release. Media file information: click.wav (and kcilc.wav reversed): sound-click3.wav by zippi1 http://www.freesound.org/samplesViewSingle.php?id=17893 cheering.wav (down-sampled and shortened): cheering-16.flac by Halleck http://www.freesound.org/samplesViewSingle.php?id=18665 boo.wav (converted): http://www.mediacollege.com/downloads/sound-effects/audience/ blip.wav (down-sampled): blip05.flac by Corsica_S http://www.freesound.org/samplesViewSingle.php?id=38493 Author web page: http://www.freesound.org/usersViewSingle.php?id=7037 bloop.wav(down-sampled): blip06.flac by Corsica_S http://www.freesound.org/samplesViewSingle.php?id=38494 mouse.png & pc-xx.png: http://www.iconspedia.com/ TODO: Make computer a little less gullible and identify hot-spots better.