Short: Adventure Writing System to C compiler Author: Davide Bucci Uploader: polluks+aminet sdf lonestar org (Stefan Haubenthal) Type: game/edit Version: 1.9.6 Architecture: ppc-morphos; m68k-amigaos URL: http://www.aristidetorrelli.it/aws3/Avventure.html Adventure Writing System to C compiler, version 1.9.6, September 2018 - April 2021 Davide Bucci Usage: aws2c [options] inputfile.aws outputfile then compile (along with file inout.c) using your favourite C compiler. Available options: -h this help -u convert UTF-8 characters into standard ASCII chars. è -> e é -> e -r same as -u, but keep accents as separate chars. è -> e' è -> e` -s same as -u, but only employs the single accent '. é -> e' è -> e' -c compress text with Huffman algorithm. -d employ 6 directions instead of 10. -m employ hardcoded messages instead of an array. -n do not clear screen every time a new room is shown. -v or --version print version and exit -w don't check for size and weight of objects (counter 119, 120 and 124 are not used). -k don't output header. -kk strip empty messages and automatic counters. -5 use 5-bit compression for the dictionary. -3 use 3-byte hash code for dictionary. -l don't take into account light/dark situations. -f specify the name of the file to be used for the configuration. Default is config.h. NOTE: if this option is used, you should compile the files with the macro CONFIG_FILENAME defined to the configuration file name, within ". For example, for gcc gcc -DCONFIG_FILENAME="test.h" ... --verbose write plenty of things.