Short: AMOS sources for the "Knights" game Author: Kalle 'Reaper' Marjola Uploader: aminet aminet net Type: game/2play Version: 2.42 Architecture: generic [ Note from Aminet admin: found on the author's website: ] [ http://rpr.kapsi.fi/games/design.shtml#knights ] Knights 2.42 Source Code ======================== LICENSE: Knights Copyright (C) 1994 Kalle Marjola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. The license affects the source code, documentation, maps and graphics. The full GPL is available at: http://www.gnu.org/licenses/gpl-2.0.txt Alternatively, those who have obtained the source code prior to Aug 2009 can still stick to old "license" (but not recommended, as the vocabularity on it is a bit misleading): DISCLAIMER: THIS SOURCE CODE IS REPRESENTED AS IT IS AND IS MEANT ONLY FOR PERSONAL OR PUBLIC DOMAIN USE. NO PARTS OR COMPLETE CODE CAN BE USED IN COMMERCIAL PRODUCT OF ANY KIND AND PRODUCTS INCLUDING EVEN PARTION OF CODE, GRAPHICS OR SOUNDS AVAILABLE MUST BE PUBLIC DOMAIN AND CHARGE OF PRODUCT MUST BE LIMITED TO PERSONAL DELIVERY EXPENSES So, here it is: Source code for Knights 2.42 amiga 2-player hack'em'up dungeon exploration game. Feel free to use them to upgrade this game, but keep those upgrades publicly available so all enthuastics have fun of them. Contents of this package: ------------------------- (NOTE: I'm not sure this all information is up-to-date; I'm just trying to recall what everything did. And as I had said to all requesting this source - this is filled up with magic numbers and other information, which makes the project taxing at least) *.IFF - graphics for various parts. Note that changinc these files has no effect on game even when rerun or compiled, because they must be first loaded into game in appropriate formats. Kbtaker.AMOS - this utility should take data from Kbobs.IFF and put it into bob databank Kitaker.AMOS - same for background icons Knights.AMOS - the source code, including some graphics in data banks. Has numerous magic numbers etc., maybe I will find my notes some day.... Lockmapper.AMOS - utility to generate knights room maps. Each map is done so that there is 4 maps with identical floor plans but different interiors and door locations. Traps are added with some keys (look at source), etc. Mapjoin.AMOS - utility to read maps from Maps/ directory and put them into one separate databank. ---- Ok, that's all folks this time. If something is missing, please tell me; I try to find them other day. My amiga is quite disassembled nowadays etc. so it may take time... Kalle Marjola marjola ät iki.fi http://www.iki.fi/marjola/