玉の周囲5x3の領域の利きの数ら計算した自玉のまわりの利きの数。 5x3領域は盤面内になるように補正する. 黒と白の両方の進行度を持つ. Effect5x3 との違い持駒の重みなし More...
#include <effect5x3d.h>
Public Member Functions | |
Effect5x3d (const NumEffectState &state) | |
void | changeTurn () |
int | progress (Player p) const |
const Progress16 | progress16 () const |
const Progress16 | progress16 (Player p) const |
void | update (const NumEffectState &new_state, Move last_move) |
Static Public Member Functions | |
static int | makeProgress (Player defense, const NumEffectState &state, Square king) |
王の位置を指定したprogressの計算. | |
static int | makeProgress (Player defense, const NumEffectState &state) |
static int | makeProgress (const NumEffectState &state) |
static const Progress16 | progress16 (int progress) |
0-15 の値を返す | |
static const Progress16 | progress16each (int progress) |
0-15 の値を返す. | |
Private Attributes | |
CArray< int, 2 > | progresses |
玉の周囲5x3の領域の利きの数ら計算した自玉のまわりの利きの数。 5x3領域は盤面内になるように補正する. 黒と白の両方の進行度を持つ. Effect5x3 との違い持駒の重みなし
Definition at line 21 of file effect5x3d.h.
osl::progress::Effect5x3d::Effect5x3d | ( | const NumEffectState & | state | ) | [inline, explicit] |
Definition at line 62 of file effect5x3d.h.
References osl::BLACK, makeProgress(), progresses, and osl::WHITE.
void osl::progress::Effect5x3d::changeTurn | ( | ) | [inline] |
Definition at line 67 of file effect5x3d.h.
int osl::progress::Effect5x3d::makeProgress | ( | Player | defense, |
const NumEffectState & | state, | ||
Square | king | ||
) | [static] |
王の位置を指定したprogressの計算.
defense | - こちらの玉に注目したprogress |
state | - 盤面 |
king | - 玉の位置がここにあるとする. 一般には,盤面から玉の位置は特定できるが,差分計算の途中では 一致しないとして呼び出すことがある. |
Definition at line 7 of file effect5x3d.cc.
References center, osl::progress::Effect5x3_Table, osl::progress::Effect5x3Table::getDefenseEffect(), target, osl::Square::x(), and osl::Square::y().
Referenced by Effect5x3d(), and makeProgress().
static int osl::progress::Effect5x3d::makeProgress | ( | Player | defense, |
const NumEffectState & | state | ||
) | [inline, static] |
Definition at line 33 of file effect5x3d.h.
References makeProgress().
static int osl::progress::Effect5x3d::makeProgress | ( | const NumEffectState & | state | ) | [inline, static] |
Definition at line 36 of file effect5x3d.h.
References osl::BLACK, makeProgress(), and osl::WHITE.
int osl::progress::Effect5x3d::progress | ( | Player | p | ) | const [inline] |
static const Progress16 osl::progress::Effect5x3d::progress16 | ( | int | progress | ) | [inline, static] |
0-15 の値を返す
Definition at line 43 of file effect5x3d.h.
References osl::eval::max(), and osl::eval::min().
Referenced by osl::eval::ProgressEvalGeneral< progress_eval_opening_t >::attackDefenseBonus(), and osl::eval::ProgressEvalGeneral< progress_eval_opening_t >::value().
const Progress16 osl::progress::Effect5x3d::progress16 | ( | ) | const [inline] |
Definition at line 69 of file effect5x3d.h.
References progresses.
const Progress16 osl::progress::Effect5x3d::progress16 | ( | Player | p | ) | const [inline] |
Definition at line 73 of file effect5x3d.h.
References progress(), and progress16each().
static const Progress16 osl::progress::Effect5x3d::progress16each | ( | int | progress | ) | [inline, static] |
0-15 の値を返す.
プレイヤ個人毎
Definition at line 53 of file effect5x3d.h.
References osl::eval::max(), and osl::eval::min().
Referenced by progress16().
void osl::progress::Effect5x3d::update | ( | const NumEffectState & | new_state, |
Move | last_move | ||
) |
Definition at line 33 of file effect5x3d.cc.
References osl::BLACK, osl::container::Board_Mask_Table5x3_Center, osl::container::BoardMaskTable5x3Center::mask(), and osl::WHITE.
CArray<int,2> osl::progress::Effect5x3d::progresses [private] |
Definition at line 60 of file effect5x3d.h.
Referenced by Effect5x3d(), progress(), and progress16().