immediateCheckmate.cc
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00001 /* immediateCheckmate.cc
00002  */
00003 
00004 #include "osl/checkmate/immediateCheckmate.tcc"
00005 #include "osl/checkmate/king8Info.h"
00006 
00007 namespace osl
00008 {
00009   namespace checkmate
00010   {
00011     template 
00012     bool ImmediateCheckmate::
00013     hasCheckmateMove<BLACK>(NumEffectState const&, King8Info, Square, Move&);
00014     template 
00015     bool osl::checkmate::ImmediateCheckmate::
00016     hasCheckmateMove<WHITE>(NumEffectState const&, King8Info, Square, Move&);
00017 
00018     template 
00019     bool ImmediateCheckmate::
00020     hasCheckmateMove<BLACK>(NumEffectState const&, Move&);
00021     template 
00022     bool osl::checkmate::ImmediateCheckmate::
00023     hasCheckmateMove<WHITE>(NumEffectState const&, Move&);
00024 
00025     template 
00026     bool ImmediateCheckmate::
00027     hasCheckmateMove<BLACK>(NumEffectState const&);
00028     template 
00029     bool osl::checkmate::ImmediateCheckmate::
00030     hasCheckmateMove<WHITE>(NumEffectState const&);
00031   }
00032 }
00033 
00034 bool osl::checkmate::ImmediateCheckmate::
00035 hasCheckmateMove(Player pl,NumEffectState const& state)
00036 {
00037   if(pl==BLACK)
00038     return hasCheckmateMove<BLACK>(state);
00039   else
00040     return hasCheckmateMove<WHITE>(state);
00041 
00042 }
00043 bool osl::checkmate::ImmediateCheckmate::
00044 hasCheckmateMove(Player pl,NumEffectState const& state,Move& bestMove)
00045 {
00046   if(pl==BLACK)
00047     return hasCheckmateMove<BLACK>(state,bestMove);
00048   else
00049     return hasCheckmateMove<WHITE>(state,bestMove);
00050 }
00051 
00052 /* ------------------------------------------------------------------------- */
00053 // ;;; Local Variables:
00054 // ;;; mode:c++
00055 // ;;; c-basic-offset:2
00056 // ;;; End:
00057 
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