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Namespaces | |
namespace | osl |
| |
namespace | osl::move_generator |
低レベルの指手生成 | |
namespace | osl::move_generator::drop |
Defines | |
#define | _GENERATE_DROP_MOVES_TCC |
Functions | |
template<Player P, class Action , bool hasPawn, bool hasLance, bool hasKnight, int N> | |
void | osl::move_generator::drop::generateX (const NumEffectState &state, Action &action, int x, Move m1, Move m2, Move m3, Ptype t1, Ptype t2, Ptype t3) |
Nは有効なptypeの数 http://d.hatena.ne.jp/LS3600/200911 2009-11-10 参照 | |
template<Player P, class Action , bool hasPawn, bool hasLance, bool hasKnight, int N> | |
void | osl::move_generator::drop::generate (const NumEffectState &state, Action &action, Move m1, Move m2, Move m3, Ptype t1, Ptype t2, Ptype t3) |
template<Player P, class Action , bool hasPawn, bool hasLance, bool hasKnight> | |
static void | osl::move_generator::drop::checkSilver (const NumEffectState &state, Action &action) |
template<Player P, class Action , bool hasPawn, bool hasLance> | |
static void | osl::move_generator::drop::checkKnight (const NumEffectState &state, Action &action) |
template<Player P, class Action , bool hasPawn> | |
static void | osl::move_generator::drop::checkLance (const NumEffectState &state, Action &action) |
#define _GENERATE_DROP_MOVES_TCC |