clearResource() | osl::game_playing::SpeculativeModel | |
searchState() const =0 | osl::game_playing::SpeculativeModel | [pure virtual] |
selectBestMoveCleanUp()=0 | osl::game_playing::SpeculativeModel | [pure virtual] |
setMaxThreads(int) | osl::game_playing::SpeculativeModel | [virtual] |
startSpeculative(const boost::shared_ptr< GameState > state, const SearchPlayer &main_player)=0 | osl::game_playing::SpeculativeModel | [pure virtual] |
stopAll()=0 | osl::game_playing::SpeculativeModel | [pure virtual] |
stopOtherThan(Move)=0 | osl::game_playing::SpeculativeModel | [pure virtual] |
waitResult(Move last_move, search::TimeAssigned, SearchPlayer &main_player, int byoyomi)=0 | osl::game_playing::SpeculativeModel | [pure virtual] |
~SpeculativeModel() | osl::game_playing::SpeculativeModel | [virtual] |