osl::game_playing::GameManager Member List
This is the complete list of members for osl::game_playing::GameManager, including all inherited members.
byoyomiosl::game_playing::GameManager [private]
computeMove(int &consumed)osl::game_playing::GameManager
computersosl::game_playing::GameManager [protected]
eval(Player turn, Move m)osl::game_playing::GameManager
GameManager(ComputerPlayer *black, ComputerPlayer *white, CsaLogger *logger)osl::game_playing::GameManager
isComputer(Player turn) const osl::game_playing::GameManager [inline]
load(const char *csa_filename, bool verbose=false)osl::game_playing::GameManager
loggerosl::game_playing::GameManager [protected]
player(Player turn) const osl::game_playing::GameManager [inline, private]
playersosl::game_playing::GameManager [protected]
popMove()osl::game_playing::GameManager [protected]
pushMove(const search::MoveWithComment &, int seconds)osl::game_playing::GameManager [protected]
resetLogger(CsaLogger *l)osl::game_playing::GameManager
setByoyomi(int seconds)osl::game_playing::GameManager [inline]
setComputerPlayer(Player turn, bool is_computer)osl::game_playing::GameManager
setTimeLeft(int black_time, int white_time)osl::game_playing::GameManager
stateosl::game_playing::GameManager [protected]
time_keeperosl::game_playing::GameManager [protected]
~GameManager()osl::game_playing::GameManager [virtual]
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