盤上の角および馬が動けるマスの数を数える More...
#include <bishopMobility.h>
Static Public Member Functions | |
template<Player P> | |
static void | countBoth (const NumEffectState &state, Piece p, int &countAll, int &countSafe) |
斜め方向, P : 駒pの持ち主 countAll : 利きに関係なく動けるマス countSafe : 相手の利きがない動けるマス 両方を求める | |
static void | countBoth (Player pl, const NumEffectState &state, Piece p, int &countAll, int &countSafe) |
template<Player P> | |
static int | countAll (const NumEffectState &state, int num) |
斜め方向,利きに関係なく動けるマスの数 | |
template<Player P> | |
static int | countAll (const NumEffectState &state, Piece p) |
static int | countAll (Player pl, const NumEffectState &state, Piece p) |
template<Player P, Direction Dir> | |
static int | countAllDir (const NumEffectState &state, Piece p) |
template<Direction dir> | |
static int | countAllDir (Player pl, const NumEffectState &state, Piece p) |
template<Player P> | |
static int | countSafe (const NumEffectState &state, Piece p) |
斜め方向,相手の利きがない動けるマスを求める | |
static int | countSafe (Player pl, const NumEffectState &state, Piece p) |
盤上の角および馬が動けるマスの数を数える
Definition at line 14 of file bishopMobility.h.
static int osl::mobility::BishopMobility::countAll | ( | const NumEffectState & | state, |
int | num | ||
) | [inline, static] |
斜め方向,利きに関係なく動けるマスの数
Definition at line 45 of file bishopMobility.h.
References count, osl::DL, osl::DR, osl::UL, osl::UR, and osl::Square::y().
Referenced by countBoth().
static int osl::mobility::BishopMobility::countAll | ( | const NumEffectState & | state, |
Piece | p | ||
) | [inline, static] |
Definition at line 59 of file bishopMobility.h.
References osl::BISHOP, osl::Piece::isOnBoard(), osl::Piece::number(), osl::Piece::owner(), osl::PBISHOP, and osl::Piece::ptype().
static int osl::mobility::BishopMobility::countAll | ( | Player | pl, |
const NumEffectState & | state, | ||
Piece | p | ||
) | [inline, static] |
Definition at line 65 of file bishopMobility.h.
References osl::BLACK.
static int osl::mobility::BishopMobility::countAllDir | ( | const NumEffectState & | state, |
Piece | p | ||
) | [inline, static] |
Definition at line 73 of file bishopMobility.h.
References osl::BISHOP, osl::BLACK, count, osl::DL, osl::DR, osl::inverse(), osl::Piece::isOnBoard(), osl::Piece::number(), osl::Piece::owner(), osl::PBISHOP, osl::Piece::ptype(), osl::Piece::square(), osl::UL, osl::UR, and osl::Square::y().
static int osl::mobility::BishopMobility::countAllDir | ( | Player | pl, |
const NumEffectState & | state, | ||
Piece | p | ||
) | [inline, static] |
Definition at line 85 of file bishopMobility.h.
References osl::BLACK.
static void osl::mobility::BishopMobility::countBoth | ( | const NumEffectState & | state, |
Piece | p, | ||
int & | countAll, | ||
int & | countSafe | ||
) | [inline, static] |
斜め方向, P : 駒pの持ち主 countAll : 利きに関係なく動けるマス countSafe : 相手の利きがない動けるマス 両方を求める
Definition at line 25 of file bishopMobility.h.
References osl::BISHOP, countAll(), countSafe(), osl::Piece::isOnBoard(), osl::Piece::owner(), osl::PBISHOP, osl::Piece::ptype(), and osl::Piece::square().
static void osl::mobility::BishopMobility::countBoth | ( | Player | pl, |
const NumEffectState & | state, | ||
Piece | p, | ||
int & | countAll, | ||
int & | countSafe | ||
) | [inline, static] |
Definition at line 35 of file bishopMobility.h.
References osl::BLACK, countAll(), and countSafe().
static int osl::mobility::BishopMobility::countSafe | ( | const NumEffectState & | state, |
Piece | p | ||
) | [inline, static] |
斜め方向,相手の利きがない動けるマスを求める
Definition at line 95 of file bishopMobility.h.
References osl::BISHOP, osl::mobility::countMobilitySafe(), osl::Piece::isOnBoard(), osl::Piece::owner(), osl::PBISHOP, osl::Piece::ptype(), and osl::Piece::square().
Referenced by countBoth().
static int osl::mobility::BishopMobility::countSafe | ( | Player | pl, |
const NumEffectState & | state, | ||
Piece | p | ||
) | [inline, static] |
Definition at line 106 of file bishopMobility.h.
References osl::BLACK.