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addEffect_.tcc File Reference
#include "osl/move_generator/addEffect_.h"
#include "osl/move_action/safeFilter.h"
#include "osl/move_generator/open.h"
#include <boost/type_traits.hpp>
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Classes

class  osl::move_generator::without_effect::GoldKingAction< P, T, Action >
 promote不可能な足の短い駒による利きの生成用 Functor More...
class  osl::move_generator::without_effect::ShortPieceAction< P, T, Action >
 promote可能な足の短い駒による利きの生成用 Functor More...
class  osl::move_generator::without_effect::LongPieceAction< P, T, Action, isAttackToKing >
 足の長い駒による利きの生成用 Functor More...

Namespaces

namespace  osl
 

attackDefense.h


namespace  osl::move_generator
 

低レベルの指手生成


namespace  osl::move_generator::without_effect

Defines

#define _MOVE_GENERATOR_ADD_EFFECT_TCC

Functions

template<Player P, Ptype T, class Action , bool isPromote>
void osl::move_generator::without_effect::generateMove (const NumEffectState &state, Square from, Square target, NearMask nearMask, Action &action)
template<Player P, Ptype T, class Action >
void osl::move_generator::without_effect::generateLongMoveDirectNoPromote (const NumEffectState &state, Square from, Square target, NearMask nearMask, Action &action)
template<Player P, Ptype T, class Action >
void osl::move_generator::without_effect::generateLongMoveDirectCanPromote (const NumEffectState &state, Square from, Square target, NearMask nearMask, Action &action)
template<bool isAttackToKing>
bool osl::move_generator::without_effect::isEmptyOrAdditional (const NumEffectState &state, Square from, Square to, int &count)
template<Player P, Ptype T, class Action , bool canPromote, bool isAttackToKing>
void osl::move_generator::without_effect::generateLongMove (const NumEffectState &state, Square from, Square target, NearMask nearMask, Action &action, int piece_num)
template<Player P, Ptype T, class Action , bool isLong, bool isAttackToKing>
void osl::move_generator::without_effect::generateDrop (const NumEffectState &state, Square target, NearMask nearMask, Action &action)

Define Documentation

Definition at line 2 of file addEffect_.tcc.

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