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2 Introduction to POV-Ray |
POV-Ray 3.6 for UNIX documentation 2.1 Introduction |
2.1.1 Program Description |
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The rest of this document details the use of the Persistence of Vision Ray-Tracer (POV-Ray). The documentation applies to all platforms to which this version of POV-Ray is ported. See section 1.0 for platform-specific documentation.
The following information is divided into two main parts; First a tutorial section that covers:
And second, a reference section that covers:
POV-Ray runs on Windows 9x/ME/NT/2000/XP, Macintosh Mac OS and Mac OS X, x86 Linux, UNIX, and other platforms.
We assume that if you are reading this document then you already have POV-Ray installed and running. However the POV-Team does distribute this file by itself in various formats including online on the Internet. If you don't have POV-Ray or aren't sure you have the official version or the latest version, see appendix "What to do if you don't have POV-Ray".
This document covers only the generic parts of the program which are common to each version. Each version has platform-specific documentation not included here. We recommend you finish reading this introductory section then read the platform-specific information before trying the tutorial here.
The platform-specific docs will show you how to render a sample scene and will give you detailed description of the platform-specific features.
The Windows version documentation is available on the POV-Ray program's Help menu or by pressing the F1 key while in the program.
The Mac platform documentation is available via the "Help" menu as well as for viewing using a regular
web browser. Details may be found in the "POV-Ray MacOS Read Me
" which contains information
specific to the Mac version of POV-Ray. It is best to read this document first.
The Unix / Linux version documentation can be found at the same place as the platform independent part. Usually
that is /usr/local/share/povray-3.?/html
Section Contents
More about "Beginning Tutorial"
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2 Introduction to POV-Ray | 2.1 Introduction | 2.1.1 Program Description |
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